Nursing Continue Education · Nursing Informatics

Teaching Strategies Commonly Used by a Nurse Informaticist Q&A

Q: As a nurse informaticist what teaching strategies and instructional technologies would you use to implement a new learning scenario? Describe the scenario and how you could incorporate the strategies and technologies into your blog.

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Nursing Continue Education · Nursing Informatics

Gardner’s Theory of Multiple Intelligences

According to Blue (2015), “Gardner defines intelligence as ‘a bio-psychological potential to process information that can be activated in a cultural setting to solve problems or create products that are of value in a culture'”. The multiple intelligences identified by Gardner are Linguistic, logical-mathematical, naturalistic, spatial,  bodily-kinesthetic, interpersonal, intrapersonal, and musical (Adcock, 2014, p. 50). Therefore:

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Nursing Informatics

Usability Tests (Reading & Sharing Cont.)

  • Heuristic Evaluation or Heuristic Inspection Methods
    • the most popular of what are called “discount usability evaluation”
      • because they are typically easy to do, involve fewer than 10 experts, and are much less expensive than other methods.
    • the objective is to detect problems early in the design process, when they can be most easily and economically corrected.
    • they are called “heuristic” because evaluators assess the degree to which the design complies with recognized usability rules of thumb or principles, such as those proposed by Nielsen (1994) (retrieved from https://www.nngroup.com/articles/ten-usability-heuristics/)
      1. visibility of system status
      2. match between system and the real world
      3. user control and freedom
      4. consistency and standards
      5. error prevention
      6. recognition rather than recall
      7. flexibility and efficiency of use
      8. asthetic and minimalist design
      9. help users recognize, diagnose, and recover from errors
      10. help and documentation

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Nursing Informatics

Usability Testing (Reading & Sharing)

Usability: deals with specific issues of human performance during computer interactions for specific tasks within a particular contest.

  • refers to how well the information system product was designed for users to learn as well as to use.
  • refers to how the system allows users to carry out their tasks safely, effectively, and pleasantly.
  • is related to the human-centered design that is characterized by the active involvement of users and the clear understanding of user and task requirements

Usability testing: creating realistic clinical scenarios to which end users are asked to apply configured electronic tools, using the hardware that will be used in production.

The usability of a system can be measured by:

  • Effectiveness (can users successfully achieve their objectives?)
  • Efficiency (how much effort and resource are expended in achieving those objectives?)
  • Satisfaction (was the experience considered satisfactory?)

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